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Export fbx animation unity
Export fbx animation unity






export fbx animation unity

Also, it seems to ignore my delta-animation in Z because it looks like an animation in XYZ - and at appears to be absolute since somewhere it's getting the 2.x value. Observations: The animation is responsible for adding the "2.0x" to the Y-value (without the animation y=zero and it is positioned correctly). The moment I use the animation, the barrel is "too high" (probably the height difference is added once twice for some reason). Or if the matrix/position is at y=2 (specifically using the xyz of the object-origin), and the "graphics data vertices" being near the origin. I'm wondering the matrix/position of my barrel is at 0,0,0 with the "graphics data, specifically y-value of the vertices" having an offset with Y=2. So exporting to FBX and into unity, any object I export (irrelevant of where it's positioned, even if it's not in the origin) ends up in the correct place (turret looks fine) as if it uses the object-origin. I have an animation using delta-offsets only in the z-direction (the green value) which moves the barrel backward and forward a bit (nothing really complex).

export fbx animation unity

Base is at 0,0,0 and the barrel has a slight offset - a bit up and a bit 'forward' in the barrel-direction - so it's in the correct position in Blender.

export fbx animation unity

So I have this turret, two objects (base and barrel). I'm trying to export my first, very simple animation of a recoil of a turret and am trying to export it via FBX into Unity.








Export fbx animation unity